[TheForge] multi-camera shoots
Steve Smith
sos at alum.mit.edu
Mon Mar 5 18:17:40 EST 2007
Check out one of the Rocky Mountain Smith's videos:
http://www.rockymountainsmiths.org/DVDforsale.htm
say from 2000 onward. You'll be impressed.
Steve
tristerk at aol.com wrote:
> There are two ways of running a multicamera shoot, like a live studio tv
> show or like a movie.
>
> A live studio tv show is edited in real time, by a crew of at least two,
> one to "Call the shots" the other to do the switching. You've probably
> seen this, the director "calls the shots", indicating which camera feed
> should be broadcast, saying "Take camera ONE . . . now" and the guy
> running the switcher (or whatever they call it) executes the command.
> The director also sets the shots, he talks via headphones to the camera
> operators, telling them to zoom in, take a 2 shot, etc. This has the
> great advantage of running in real time - when the event is over, all
> the editing is done. The flip side is that this requires a lot of
> expensive gear that takes up a lot of space and - it ain't easy to call
> a show in real time, even in a studio with cameras that barely move. It
> requires a highly skilled individual to get good results and it's hard
> work.
>
> Most movies are shot, most of the time, with a single camera, but
> sometimes multiple cameras will be used to capture an elaborate effect
> or stunt, or anything that would be difficult to restage. This footage
> is then edited together in post-production. This takes a LONG time. Even
> if one was just trying to integrate a closeup cam (for the work) with a
> wide shot (for the speaker) with continuous audio, I'll bet you're
> talking days of work to edit just one two hour demo. Modern digital
> editing on a computer makes this possible to do at home, it does not
> make it any easier or less time consuming.
>
> So, I think one camera, with the operator doing his best to edit
> in-camera, is the best way to go for demo's given the large amount of
> material and limited budget.
>
>
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