[TheForge] multi-camera shoots
tristerk at aol.com
tristerk at aol.com
Mon Mar 5 15:44:47 EST 2007
There are two ways of running a multicamera shoot, like a live studio
tv show or like a movie.
A live studio tv show is edited in real time, by a crew of at least
two, one to "Call the shots" the other to do the switching. You've
probably seen this, the director "calls the shots", indicating which
camera feed should be broadcast, saying "Take camera ONE . . . now" and
the guy running the switcher (or whatever they call it) executes the
command. The director also sets the shots, he talks via headphones to
the camera operators, telling them to zoom in, take a 2 shot, etc. This
has the great advantage of running in real time - when the event is
over, all the editing is done. The flip side is that this requires a
lot of expensive gear that takes up a lot of space and - it ain't easy
to call a show in real time, even in a studio with cameras that barely
move. It requires a highly skilled individual to get good results and
it's hard work.
Most movies are shot, most of the time, with a single camera, but
sometimes multiple cameras will be used to capture an elaborate effect
or stunt, or anything that would be difficult to restage. This footage
is then edited together in post-production. This takes a LONG time.
Even if one was just trying to integrate a closeup cam (for the work)
with a wide shot (for the speaker) with continuous audio, I'll bet
you're talking days of work to edit just one two hour demo. Modern
digital editing on a computer makes this possible to do at home, it
does not make it any easier or less time consuming.
So, I think one camera, with the operator doing his best to edit
in-camera, is the best way to go for demo's given the large amount of
material and limited budget.
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