[EIDXA] [Farmnet] CW practise

Joe Hetrick jhetrick at bitjanitor.net
Wed Oct 10 11:23:07 EDT 2012


Interestingly, if you do it in contest mode, it's better (for one the pileup is larger) and if you call them 3-4 times, they usually come back; also, sometimes if you double send their call, they come back if they're particularly stubborn..

Honestly, probably pretty realistic.

Alex says that the lack of keyboard tuning is a shift in perception; and he may be right, I would agree that the motion is probably towards visual tuning, with all of the software and hardware panadaptors available now; any real dxpedition is likely going to have better rates if they're visually tuning since there is a birdseye view of the pileup rather than trying to find it by turning a knob or whatever.  If you can see the lone station, or the soft spot in the middle of a pileup, you can probably work faster..  But, that's just a guess based on simulation..  The algorithms he used to make the spread is interesting.  I think that the software is smart enough to learn an operator pattern, as well.  I noticed that jumping around tended to create and maintain "hot spots" of a lot of stations calling that really didn't lessen over time.  I think thats what he means by management in the manual, without giving it all away.  So they're not just dumb callers (maybe a bit different than a real pileup there, hah!).

It's certainly a bit of fun.

VKN

-- 
Joe Hetrick
perl -e 'print pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
Your Excuse is: Fatal error right in front of screen





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