[EIDXA] pileup simulator
Jason Joens
pixelpaint at mchsi.com
Wed Oct 10 11:25:14 EDT 2012
Wow! They even chase you around! You know, I could almost just leave that
thing running just for the ambient noise! Yet another reason to continue
brushing up on my CW.
Jason
-----Original Message-----
From: eidxa-bounces at mailman.qth.net [mailto:eidxa-bounces at mailman.qth.net]
On Behalf Of Joe Hetrick
Sent: Wednesday, October 10, 2012 9:21 AM
To: reheinri at rockwellcollins.com
Cc: eidxa-bounces at mailman.qth.net; EIDXA mailman
Subject: Re: [EIDXA] pileup simulator
Yea, I don't deny that they don't happen; they seem to be a bit more
voracious in software than I heard on my (limited) end of the pileup, and
even on my stateside end. Granted, it's still beta.
Agreed; there are stations that can't hear for various reasons, COPs,
QRMers, and just plain calling when they can't hear the DX very well.
The thing with tuning with the keyboard, it is a bit cheaty, but, I do think
a couple of the loggers I've used will tune from the keyboard; regardless,
it's really that stabbing at the waterfall with the mouse is really
annoying, it's less precise than even tuning with a knob!
VKN
On Oct 10, 2012, at 9:09 AM, reheinri at rockwellcollins.com wrote:
> Interesting discussion. There are many reasons why stations keep calling.
> One class is what Alex called "Lids" in Morse Runner. Others are
> those that cannot hear the DX-pedition well enough to be calling, but
> are anyway. With the pileup they likely cannot hear you responding to
them.
> Happens to me on 160 and 80M pileups with QSB and other anomalies. I
> agree that having a way to keep your hands on the keyboard and perform
> radio tuning is important for highest rate. But that may not be the
> real driver for the simulator.
>
> This would be a great tool to help you prepare for a DX-pedition. For
> my PJ2T travels, I push myself to operate simplex because I know that
> will be the contest environment. I would be more like a DX-pedition
> if I were to operate split. I can see this as a way for a potential
> DX-pedition to learn or even test different tuning processes. (e.g.
> random tuning, up the band, down the band, upper bound/lower bound
> back and forth, strongest call on the previous frequency, etc.) I
> find that large DX-peditions are spreading more and more and it gets
> difficult for other non-DX-peditions to operate when 20 kHz is occupied at
a time.
>
> Alex is amazing in what he is developing. This is really neat stuff!
> I can use it even for my non-rare DX-pedition efforts.
>
> Rick
>
>
>
>
>
> Joe Hetrick <jhetrick at bitjanitor.net> Sent by:
> eidxa-bounces at mailman.qth.net
> 10/10/2012 08:53 AM
>
> To
> EIDXA mailman <eidxa at mailman.qth.net>
> cc
>
> Subject
> Re: [EIDXA] pileup simulator
>
>
>
>
>
>
> Yea, there are a couple other annoyances, though, maybe some of the
> more well traveled can confirm this (I don't seem to hear this in
> pileups as much as it occurs in the software)
>
> Deaf stations who you call, but, continue to send their own call.
> It's enough to make the lack of tuning without a mouse very annoying.
> I can work maybe 5 stations, then, have 4 or 5 in a row that endlessly
> call, despite me calling them. I know it happens in real life, but,
> it doesn't seem to me that I hear it that often. You then have to
> give up and change freq *mouse click*..
>
> I see he notes that in the manual. Man, being able to tune the
> receiver with L/R arrow keys would be really nice though.
>
> VKN
> On Oct 10, 2012, at 8:30 AM, Joe Hetrick wrote:
>
>> Oh man,
>> It is awesome. One thing it does that I've missed in
> Morse Runner: you can program the F-keys, so, in theory you could
> simulate your favorite contest logger layout..
>>
>> I may need to read the manual more, but, seems you have
> to tune with the mouse? Don't like removing hands from keyboard!
>>
>> VKN
>>
>>
>> On Oct 10, 2012, at 8:13 AM, Tom Vavra wrote:
>>
>>> from the 10 Oct ARRL contest update bulletin
>>>
>>>
>>>
>>> http://www.dxatlas.com/PileupRunner
>>>
>>> Web Site of the Week - The creator of CW Skimmer, Alex VE3NEA, has
>>> come
> out
>>> with a new and interesting freeware CW practice tool. Pileup Runner
>>> is
> a
>>> simulator of DX pileups. Currently at the beta-testing stage, it is
> intended
>>> for the DXpedition operators and those who are curious how the
>>> pileup
> looks
>>> and sounds at the DX side. Compared to his popular contest
>>> simulator,
> Morse
>>> Runner, Pileup Runner has an extra dimension: frequency. In this
> program just
>>> working the callers is not enough. To be successful, you also have
>>> to
> tune
>>> your receiver through the pileup in a smart way. (Thanks, Ed AI6O
>>> and
> Dennis
>>> N6KI)
>>>
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>>
>> --
>> Joe Hetrick
>> perl -e 'print
> pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
>> Your Excuse is: Sales staff sold a product we don't offer.
>>
>>
>>
>>
>> ______________________________________________________________
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>
> --
> Joe Hetrick
> perl -e 'print
> pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
> Your Excuse is: Budget cuts
>
>
>
>
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--
Joe Hetrick
perl -e 'print pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
Your Excuse is: Lusers learning curve appears to be fractal
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