[TheForge] multi-camera shoots
Ron Swisher
rwswisher at verizon.net
Mon Mar 5 19:18:36 EST 2007
Steve,
...Excellent. How much?
Ron
----- Original Message -----
From: "Steve Smith" <sos at alum.mit.edu>
To: "Sponsored by ABANA" <theforge at mailman.qth.net>
Sent: Monday, March 05, 2007 6:17 PM
Subject: Re: [TheForge] multi-camera shoots
> Check out one of the Rocky Mountain Smith's videos:
> http://www.rockymountainsmiths.org/DVDforsale.htm
> say from 2000 onward. You'll be impressed.
>
> Steve
>
> tristerk at aol.com wrote:
>
>> There are two ways of running a multicamera shoot, like a live studio tv
>> show or like a movie.
>>
>> A live studio tv show is edited in real time, by a crew of at least two,
>> one to "Call the shots" the other to do the switching. You've probably
>> seen this, the director "calls the shots", indicating which camera feed
>> should be broadcast, saying "Take camera ONE . . . now" and the guy
>> running the switcher (or whatever they call it) executes the command. The
>> director also sets the shots, he talks via headphones to the camera
>> operators, telling them to zoom in, take a 2 shot, etc. This has the
>> great advantage of running in real time - when the event is over, all the
>> editing is done. The flip side is that this requires a lot of expensive
>> gear that takes up a lot of space and - it ain't easy to call a show in
>> real time, even in a studio with cameras that barely move. It requires a
>> highly skilled individual to get good results and it's hard work.
>>
>> Most movies are shot, most of the time, with a single camera, but
>> sometimes multiple cameras will be used to capture an elaborate effect or
>> stunt, or anything that would be difficult to restage. This footage is
>> then edited together in post-production. This takes a LONG time. Even if
>> one was just trying to integrate a closeup cam (for the work) with a wide
>> shot (for the speaker) with continuous audio, I'll bet you're talking
>> days of work to edit just one two hour demo. Modern digital editing on a
>> computer makes this possible to do at home, it does not make it any
>> easier or less time consuming.
>>
>> So, I think one camera, with the operator doing his best to edit
>> in-camera, is the best way to go for demo's given the large amount of
>> material and limited budget.
>>
>>
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