[Ham-Mac] OS X development
David Anderson
[email protected]
Sat, 16 Feb 2002 16:14:09 +0000
> Well, yeah, the author of the article *is* somewhat biased, no? ;-)
Naturally :-) I feel that never the less he paper is still a good background
on Carbon/Cocoa issues in general.
>> The ability to compile for Mac OS 8, Mac OS 9, Mac OS X, and Windows 95
>> through Windows XP from one source is a key advantage.
>
> Definately true. I wrote the software for the radiation detector (GM-10
> geiger counter) I sell with RB, that allowed me to do both Mac, OSX, and
> Win builds all from one set of source, with minimal conditional compiling.
> http://www.blackcatsystems.com/GM/ for details
I meant to say that I had a look at that project and will probably treat
myself to one when I am feeling flush, it looks like an interesting
experimental project.
> The major disadvantage for me, which stops me from using RB for many of my
> applications, is that it is just too darn slow. MultiMode written in RB is
> just not going to happen.
I agree that for DSP realtime apps RB is not going to do, but I have found
that for anything else I want to do it is plenty fast enough even on a slow
machine. I am impressed by its speed on maths and graphics intensive
work.The demos of 3D stuff I have seen are amazing.
I have spent the day writing updated docs and FAQ for MoonSked X and also
have changed the file format of distribution from .sea.hqx to .dmg.gz to
make things easier for OSX users.
I am now running everything except my web design software in OSX.
73
--
David Anderson, GM4JJJ E-mail: [email protected]
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