[Elecraft] K3 "fun" Programmable switch display possible?

Buck - k4ia k4ia at aol.com
Thu Jan 17 13:12:57 EST 2013


I have the same trouble with programmable switches.  I can't remember 
what is behind each one.

It would be nice if the display could be set up to say what the 
programmed button was going to do and then you would push again to 
confirm or push a different button to try something else.

Buck
k4ia

On 1/17/2013 10:39 AM, Brian Alsop wrote:
> Now if we only had some decent labels to stick on those "10 switches"
>
> Conventional computer labels seem to last a couple weeks before 
> peeling off.  Tiny writing isn't my strength so they are cryptic and 
> only marginally readable. M1-M4 require diagonal printing.
>
> The other criterion is they have to come off at a desired time without 
> residue.
>
> 73 de Brian/K3KO
>
>
> On 1/17/2013 15:26, Wayne Burdick wrote:
>> The K3 has an average number of menu entries for a radio in its class.
>> But we've reduced the need to use the menu in two ways.
>>
>> First, virtually every switch on the K3 has both tap and hold functions.
>> This doubles the number of functions available on the panel.
>>
>> Second, the K3 has up to 10 switches that can be programmed to directly
>> execute menu functions or macros. Of these, up to four are taps and six
>> are holds. Macros are, in effect, fully customizable switches (allowing
>> the operator to define what "fun" means :)
>>
>> Macros can be created using KX3 Utility and sent to the radio. A single
>> macro can do things like "turn on the sub RX, copy VFO A to B, move B up
>> 2 kHz, enter split mode, and set BW to 200 Hz."
>>
>> 73,
>> Wayne
>> N6KR
>>



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