[Elecraft] K3 and CQWW

David Cutter d.cutter at ntlworld.com
Mon Dec 1 13:39:19 EST 2008


Simple solution:  if calling at high speed gets reduced contacts, slow down, 
if not, carry on.  I've been on both ends of this debate.

David
G3UNA

>
>
>
> Vic K2VCO wrote:
>>
>> Bill W4ZV wrote:
>>
>>> If you were answered 4L0A at 15-18 WPM, he would have completed 2 QSOs 
>>> by
>>> the time you finished signing your call twice!  And you would have been
>>> QRMing everyone else in the process.  He was sending at 32-34 WPM and 
>>> his
>>> canned exchange sped up to ~50 WPM (i.e. "ENN AU" for 599 21).  And this
>>> was
>>> on 160 meters no less!
>>>
>>> I always slow down to the speed of guys that call me but a very slow
>>> caller
>>> answering a speedy op in a big pileup is simply a QRM generator who
>>> shouldn't be there.
>>
>> That sounds a bit harsh, Bill!
>>
>
> It was meant to be because I heard way too much of this the past 48 hours.
> Guys calling far too long (or slowly) thinking that the name of the game 
> is
> "who can call the longest".  Meanwhile the DX station works stations that
> can hear him through the continuous callers.
>
> 73,  Bill
>
> 


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