[Elecraft] Final Update To Keying Mod Change

Ron D'Eau Claire [email protected]
Fri Apr 16 03:15:01 2004


Gee, Guy, I'm not very happy with anyone who "sets up shop" and starts
transmitting within 500 Hz of my QSO. You may think that I'm bothering =
you.
I'll think that you're bothering me.

I understand that the "rules" are different in DX pileups and contests. =
At
least some ops think so.  That's why you seldom find me in either. =20

My interest in this thread is that I want to find an inexpensive and
reliable way to evaluate a rig for clicks. What we know is that just
listening on another receiver is not reliable since overloading the =
receiver
will produce clicks indistinguishable from those produced by the
transmitter.=20

The K2 without the modification is fine in regards to clicks, as Eric or
Wayne pointed our recently. But this 'tweak' to make an improvement in
extreme cases is an opportunity for me to play with measurement
capabilities. But first I am trying to understand what the improvement =
is.=20

I'll probably add the "key click mod" to my K2 one of these days. Not
because the K2 needs it. As Wayne or Eric pointed out here recently the
"stock" K2 is fine by current Amateur standards. I'll add the click mod
because it's there. And when I do, I want to be able to see for myself =
what
improvement it made.

Ron AC7AC=20

-----Original Message-----
...The effect of MP's driving amps is well documented and altogether too
frequent. Since I have used the same method to measure both MP and K2
clicks, I know the difference, and at +/- 250 Hz, the unmodded K2 is not
ENOUGH better than an unmodded MP to keep from causing the same kind of
difficulties for the same signal strength...

73, Guy.