FW: [Elecraft] running QRP in a major contest

Dan Barker [email protected]
Wed May 22 12:25:01 2002


Tip also applies if you are not running QRP and also if you are not in a =
contest! Be courteous and listen, tune and then call.

Dan / WG4S / K2 #2456

-----Original Message-----
From: [email protected]
[mailto:[email protected]]On Behalf Of Dave Gingrich K9DC
Sent: Wednesday, May 22, 2002 12:12 PM
To: [email protected]
Cc: [email protected]
Subject: Re: [Elecraft] running QRP in a major contest


On Wed, 22 May 2002 [email protected] wrote:
> TECHNICAL & TECHNIQUE
>=20
> Tip of the Week -- (Contributed by Tom, W4BQF) If you are running QRP
> in a major contest, do your best to zero beat the station that you're
> calling. Most 'running' stations are using a 500 Hz bandwidth or less.
> If your signal is outside that narrow receiver bandwidth, most likely
> the CQing station is not going to tune to copy a very weak signal.
> Most 'run' operators can hear everything within their bandwidth and
> will answer you, but seldom will they tune 400-800 Hz outside their
> bandwidth to do so. (It is also a good idea to adjust a kit or
> homebrew rig's transmit offset to be sure that it places your signal
> at the right frequency for the receiving station. -- Ed.)
>=20
> =
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D
>=20
> Now the question.... how does one adjust the K1/K2 to meet this =
criteria?

S.O.P. for the K1/K2. Just follow the instructions in the manual.

Dave K9DC

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