[TheForge] Sketchup Help
Jerry Frost
akfrosty at mtaonline.net
Thu Jul 17 13:21:16 EDT 2008
A couple things:
The free download isn't a complete version, naturally,
some of the most important (to me anyway) features
aren't included. One of the features I use the most in
cad drawing is various "copies". The free version nly
has one "copy" function. No; multiple, radial, spline,
etc. etc. There are other missing features as well.
It draws in 3D, not 2D and add the third. Some features
work this way though but in general you're drawing in
3D.
Keeping orientation is always the toughest part of 3D
drawing and Sketchup is WAY easier than Autocad. There
are a couple tricks to snapping to a point:
Learn to use layers and keep components on their own
layer. The simpler the drawing the easier it is to
accurately place things. One way this works is by being
able to hide components so you can see what you need
to. The tough thing is remembering to change layers
when you want to make a mod on the fly.
For instance you're drawing a cart and you're working
on the fender. You discover you can't put the fender on
the cart body without it hitting the tire so you move
the tire out an inch. Now you have to stretch the axle
so you do. Later you discover you forgot to change
layers and now your brackets holding the fender are
pinned to the axle and rotate when the cart moves.
Don't worry though you accidently changed layers on the
tires and they're pinned to the ground back in St.
Louis. <grin>
What I've found handy is assigning each layer a color.
This also helps keep components straight in a finished
drawing, say the frame from the hydraulics from the
electrical, etc. It's not so good if you're drawing a
house for the wife but you can change colors, textures,
materials, etc. any time as well as reasign layers,
lock or unlock things, etc.
Ayway, layers is one of the most useful features of any
cad program.
If you make an object a "Component" you can lock it's
orientation and plane, a menu will come up when you
make a component and ask your preferences. This can be
changed as necessary too. For instance you draw a bolt
and want it locked to a particular plane. later you
discover you need more on another plane. "Copy" a bolt,
"make it unique," "edit component," reorient it, make
any other changes, give it a new name and make it a
component of it's own and glue to the desired plane.
You can also "group" components and objects. For
instance you're drawing a tire hammer. The main shaft
is a component, it's pillow blocks are distinct
components because you may ned to reposition them on
the shaft or copy them to another place on the hammer.
However you're going to want these two permanently on
the main shaft somewhere so you "group" the shaft and
bearings. If you made them a component it's harder to
edit later, possible but harder. A group also doesn't
have to be in one spot. Perhaps you're drawing a castle
and "group" all the wall towers. Now a change to one
tower will effect the others. This will work if the
towers are copied components as well but differently.
(don't ask, I haven't figured out how and why but
they're a genuine "same difference.")
I think snap is another feature that's incomplete in
the free version though there are quite a few. If I
have a persnickety placement I'll sometimes create an
offset snap point. For instance I forgot a bolt in the
middle of a widgit and the widgit has 39 components on
top of and in between me and the bolt hole. I pick a
point of reference on the bolt hole and draw a 12"
vertical line. (the line can be whatever length you
need to clear everything) Then I draw the same length
and orientated line on the bolt. Highlight the bolt,
click "Move" click the end of the reference line and
move it to the end of the other reference line. The
bolt will go exactly where you sent it. (Not always
where I wanted it though.<grin>) Then erase the
reference lines.
I know there are proper ways to do offset snaps but
I've never been able to figure them out.
I followed the tutorials when I started using Sketchup
but soon discovered they're for the Pro version and
there are lots of things I can't do with the free (what
I can afford right now) version. Still, they'll show
you the ropes a lot faster than trying to figure it out
without them, even if you've been using cad for years.
Heck, the turorials are even faster if you have cad
experience.
My problem learning these things is trying to use the
demo drawings or just play around. I learn MUCH faster
if I have the incentive of a personal project on the
board. That's why I drew up and built my new Variable
Volume forge. I've drawn up a couple other things
during and since but the forge leveled the major part
of the learning curve for me.
I think I've covered this group of questions as well as
I can. I'm self taught and know for a fact there's lots
I don't know and much I have wrong.
Frosty
-------------------------------
If it ain't forged
it ain't real.
Wrought iron is.
The FrostWorks
Meadow Lakes, AK.
From: "Paul Novorolsky" <crosspein at sbcglobal.net>
> The Google Sketchup tool was mentioned here a while
> back.
>
> After reading some more about it in the "Hammer's
> Blow", I downloaded the plugins from drawmetal.com
> for making scrolls and tapers (very, very cool stuff)
> I've found myself struggling on a few concepts.
>
> I'm finding it cumbersome to keep objects in the same
> plane. While I can accomplish this by moving my view,
> and rotating and moving pieces, I have this feeling
> that I'm "doing this the hard way".
>
> I'll admit that I need a lot more practice, but I'm
> hoping that someone here can provide some help, and
> save me some time as I muddle through this.
>
> Is there an easy way to keep things in the same
> plane?
> Is there an easy way to "snap" (join) pieces together
> so I can easily group them?
>
> There's probably more, but I don't want to be greedy
> :-)
>
> I'm looking forward to using the drawmeteal plug in
> components to give me material lists and weight for a
> gate I'm designing (I consider myself an
> "Intermediate" level smith, and this will be the
> biggest project yet for me.
>
> Thanks,
> **paul
>
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