[TheForge] Guild System Titles
Jerry Frost
frosty at customcpu.com
Thu Apr 12 02:08:38 EDT 2007
Paul:
Don't wait till there's nothing else going on to ask a
question! It's not like we're paying by the message.
<grin>
It's a good question too and comes up every now and
then.
While you're right about there not being a real guild
anymore, there is still a union representing
blacksmiths though I don't recall which one it is. If
you're looking for the "real" qualifications, they may
be the ones to ask.
If on the other hand you're wondering what to tell
people or how to "rank" yourself I think there's some
common sense criteria to compare. (Of course there has
never been a real consensus on this list so. . .)
In the old days (good is a matter of perspective) an
apprentice was little more than an indentured servant.
You'd do all the grunt work, cleaning, hauling,
packing, fetch and carry, whatever the smith needed.
Depending on what the shop's main focus was an
apprentice would eventually work up to doing some basic
smithing functions like: striking, straightening, nail
making, etc.
After a while the "master" (I'll get to what a "master"
smith is in a bit) MIGHT let you borrow, maybe RENT you
a hammer and sell you some scrap to practice on. If
he's generous he'll let you sift through the ashes for
useable coal for your fire.
Eventually the apprentice would have made a enough
basic tools and learned enough to start drawing some of
the "master" smith's business away. At which point the
"master" smith was most likely to send you down the
road to find your own market. Thus making you a
Journeyman.
Master smith. A master is the owner of the shop. We
discussed this at length a few years ago and nobody
could come up with a set of qualifications for "master
smith" other than owning his/er own business. We all
agreed there were and are people who'd qualify on
anybody's list as Master smiths we just couldn't agree
on what those qualifications should be. I have my own
idea of what a master "anything" is but I won't bore
you with it. <grin>
In these modern times you have it a LOT better than in
the "good" old days. While blacksmithing is no longer
an industrial trade you won't have to worry about
selling yourself into servitude to learn the trade.
With a little research you can get a set price for
courses with guaranteed curricula from people with
credentials.
Okay, your basic question is where do you stand in the
skills level of the blacksmith's craft.
Have you lit a few fires, deformed some steel, iron,
etc.? Really have the bug? = Novice, beginner, newby,
etc.
Can you do all the basic skills somewhat reliably? Made
a few tools, christmas gifts, drawn the neighborhood
kids with a fire and the ringing of the anvil? = Level
1. (whatever you wish to call it)
You can do all the basic stuff reliably and repeatably.
You can make a set of four somethings and have them all
come out with enough differences they have personality
but are obviously a matching set. You can take a
commission from somebody who want three more toasting
forks (or whatever) just like THIS one and make him
spend a few minutes picking his original from the set.
(okay, I can't do this very well.<grin>) =
Intermediate, practitioner, journeyman, etc.
You can reproduce damned near anything and make it look
easy. = Expert.
Of course that's just my opinion.
I could be wrong. <grin>
Frosty
-------------------------------
If it ain't forged
it ain't real.
Wrought iron is.
The FrostWorks
Meadow Lakes, AK.
http://www.artmetalradio.com/
From: "Paul" <crosspein at sbcglobal.net>
> Since there's nothing else going on here, I figure
> now would be a good time to ask.
>
> Since there doesn't seem to be a formal guild system
> for blacksmiths anymore, How might we "experienced
> beginners" rank ourselves?
>
> Are we forever doomed to be "Apprentices"?
>
> At what point might we become a "Journeyman"?
>
> Better still, what qualifications might be required
> of someone to acquire the title of "Master"?
>
> Sorry if this was discussed in the past. I didn't
> bother to search the archives, as I thought it may
> generate some interesting discussion.
>
> Thanks,
> **Paul N.
>
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