[TheForge] Making money
Demon Buddha
[email protected]
Fri Jul 12 19:03:00 2002
Dan Tull wrote:
>
> On Thu, 11 Jul 2002 20:53:28 -0500 "Bob Ehrenberger"
> <[email protected]> writes:
> > Dan,
> >
> > But what about us struggling professionals.
> > I had a lot more disposable income when I had a salary/day-job and I
> > just was a hobby Blacksmith.
> > Now that I'm blacksmithing full time things are pretty tight.
> >
> > Bob Ehrenberger
>
> The first thing that comes to mind? is ....
>
> 1.You are not charging enough for your work.
Dan, I agree with you fully, in principle, and in fact this
may be the case. However, there area a million people out
there who simply don't want to pay what we may be worth.
Quality either means nothing to them or they expect to get
the works of Michelangelo for only $19.95.
When I was full time in Mesa, I wanted to strangle half the
clients that waltzed through the door. It made NO difference
to most of them how much educating you did to explain why this
work costs what it does. They would just say "it's too much"
and either we bit the bullet and made a $20 widget for $10 or
the customer floated out the door to find something made like
crap from Mexico that met their budgetary expectations. It's
their right to do so, but damn it makes this a tough, tough
business to be in at times.
> 2.You haven't elevated your customer base.
What do you mean by this? We were doing work for the likes of
Nancy Kitchell and several other big name designers. They were
at times, the worst of the worst in terms of penny pinching.
At times we would get a great customer that would pay whatever
was required, but those were few and far between, and even
though they loved our work, the market was such that not that
many people were in the market for a $10K dining room table
and I flatly refused to make suc a table for $500. I made a
cove style console, perhaps $3K worth for $600. It wasa simple
and elegant design that took me better than a week's worth to
finish. It was a tough job because of its simplicity; it had
to be very straight and square or it would not look right. Well
to my credit, I got this one dead on right and it was really
very nice IMO. I would rather beat the customer over the head
with it than let then have it for that money again. I felt so
crapped on, doing all that work and seeing almost no money for
it, but I didn't price the job out so I was kinda stuck.
> discussion:
> 1. Who else are they going to get to do it? How much would
> Nol Putnum charge? Kinda like "what the market will bear".
The Mexicans. Dirt cheap and built like garbage, but most
folks don't care.
> 2. Doctors, lawyers, dentist , pilots. Corporate CEO's, Sports
> celebrities. We want customers that "brag" about how much
> they spent on a Bob E. original.
I've don'e work for people in Scottsdale who were personally
worth hundreds of millions of REAL dollars and though they
were in all cases very nice people, some of them were tighter
with a penny than you could possibly imagine. It was horrible.
> 3. old money vs. new money. How do you think it got to be old?
> They didn't spend it. Ivan Bailey moved out of Savannah, Ga.
> to Atlanta for this reason.
This does nothing to make me thing that this is a good way to
make a decent living.
> 4. See #3. they will pay for quality. Take classes.
Generally speaking, no they will not pay for quality. It's
just plain weird.
> 5. One man shop, not healthy, utilizing apprentice help
> when he can get it. Hire someone who wants to work, instead
> of a B/S, like Steve Kayne does.
That's a good idea. I also recommend paying on a %age of
the job, like about 24% - 40%, depending on the job and on
how good your help is. Get a percentage in writing to them
up front so there are no misunderstandings and if they
screw the job, they don't get paid until they make it right.
It works well.
>
> Scope of projects comes to mind:
> For a long time I only made items you could hold in one hand.
> You don't know what you can do 'til you try.
True.