[HBR] Cost Of Homebrewing?
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[email protected]
Fri, 10 Oct 2003 20:20:39 -0400
Jim again:
> But suppose you were turned loose in the ARRL lab to build projects for a
> new Handbook. What would *you* design?
Sharyn says "That's a great question -- what would you go for if you
were nine today?"
I say: You obviously mean *after* firing the top several officers of the
League for terminally incorrect attitudes.
Or maybe not -- often such problems improve remarkably after just
one empty desk. In any case, the problem isn't in the lab; it's at the
level of policy -- who they hire for the lab, what they're told to do, how
much they're given to do it, and so on. And even more, it's how the
work is handled and presented: without an overall campaign, the
best projects in the world would make only a modest difference.
Once it is accepted in Newington that hams *ought to* build -- each
according to his or her interests, pocketbook, etc. -- for the good of
the hobby, and that it's the job of our only large organization to
promote the health of the hobby in this way as well as others, the
projects I'd want to see are ...
1. A modest number of receivers and transmitters -- say five or eight
total. I'd start with a description of each, in terms of complexity and
general function rather than with the circuit diagram of something that
already exists. Put the 'specs' out for suggestions, in the form of
contributed QST reader designs. Publish the articles there and give
modest prizes for the best. Run all the contests for six month
intervals over a few year period, then extend the period for
subsequent rounds.
The goal is that each project evolve into the best possible set of its
type.
For receivers the specs would start with a single band regenerative
receiver (or plug in coils) with no more than a couple of active devices
and extend to a no-holds-barred HF receiver. Of course since a
stated purpose of the contest would be projects that other hams
could replicate, you could lose points for a set of excessive cost or
complexity, use of rare parts, and so on.
One project of each kind (receiver and transmitter) would be a
vacuum tube design of moderate complexity -- there are some people
who would be turned on to building *just* by the idea of building a
vintage station. Some of them are on this list, but there are many,
many others who would do so if the design was well worked out,
parts were available, and so on.
ARRL owns all rights to the winning projects and can use them as is,
improve them, ignore them ... The best wind up in the handbook,
where the write-ups go stage-by-stage, explaining how they work.
2. A set of basic shack accessories. Same deal.
3. A couple of linear amps -- a small one for the QRP transmitters;
something in the legal limit range.
4. Antennas.
The ARRL could furnish project circuit boards and/or artwork; they
could encourage others to furnish kits of parts for the handbook
projects.
In addition I'd include a couple of chapters on commercial kits.
Basic approach to kitbuilding, kinds of kits (from Heathkit-like, down
to a circuit diagram and sandwich bag of parts) ... Comprehensive
listings of what's out there plus no-punches-pulled evaluations ...
"The Elcraft K2 In The ARRL Lab." Free advertising for the good
guys, serious incentive to improve for the others.
It ain't gonna happen because the way the League is organized,
management is pretty much guaranteed to be good-ol'boy old farts
who let an executive director run the show. We have the ideal ARRL
for the 1920's and 1930's.
Walt
KJ4KV