[Ham-Mac] Hallucinations from this side of the Pond!
Jonathan G0DVJ
g0dvj at amsat.org
Sat Jan 29 09:45:17 EST 2005
Hi Jack et al.
Thanks for responding both on the email list and also directly to me -
I will reply personally too but I just wanted to answer a few things
that you raised in public too.
On Jan 28, 2005, at 11:39 pm, Jack Brindle wrote:
>
> First, I would like to take issue with you over the issue of the
> Windows contest software not being stable/reliable/usable. I have been
> using N1MM logger for several years with few problems.
I worded my original mail very loosely - sorry - I didn't mean to
criticise the Windows contest software per se in terms of
reliability/stability etc, rather I had meant to contrast the
characteristics of the platforms that the developers have to rely upon.
Most people would agree I think that UNIX based systems are inherently
more stable than Windows based systems - and specifically the consumer
versions of the latter (95, 98, ME, XP Home etc,) Also from the
system perspective, it is always likely that when the hardware and
system software are produced by the same crew (as with Apple), one is
likely to end up with fewer anomalies and weak points. However we
don't need to elaborate on these types of benefits since we are all
Apple users here LOL.
I too have successfully used a variety of contest software (CT, SD,
TacLog, WGV, WriteLog etc.) for many years - but like you not on my
platform of choice. Like so many I have to have a PC in the shack
simply for contesting!
> I spoke with Tom about porting his code over to the Mac. He offered
> his source if I wanted to try.
I don't think a port of code from any of the other systems would result
in the sort of top end product I was talking about. I too have
discussed ports of the SD software that I (and many people in Europe)
use most on PC with its creator Paul O"kane but it isn't going to
happen :) However taking the best approaches to end up with a very
usable powerful system from a number of existing PC packages as ideas
is a very sensible approach (see later below).
> As I noted above, I have been working on this for two years, and it
> isn't ready. The folks who write contest software on the PC have been
> at it for much longer. It isn't an easy task to get a full-featured
> system, so it really isn't surprising that there is a lack of this
> type of software on the Mac. From past experience it will be a slow,
> evolutionary user-dependent effort that brings the software to a level
> we really want.
I also have a professional background in Computer Science and have been
a software developer in the past - so I do agree with you that top end
full featured systems are not instantaneous projects - hence my
original mail worded as a dream and couched as hallucination :) And I
certainly agree that it is not an easy task to develop really top notch
apps.
However really nice software has been produced for Mac OSX in recent
years (I already quoted Don and Chris's software amongst others in
previous mail) and so it need not be such a long term project as one
might imagine given that a number of features are already implemented
in some of the existing quality programs around. For example, I
suspect Don's timescales in producing the 3D map addition to MLDX were
shortened by the fact that his MacDoppler software already featured 3D
mapping.
Don and I have discussed the contest logging topic before - and I
accept that for him or others to invest professional time in developing
such a product requires some confidence that there is a definite
reasonably sized market for it. I am therefore delighted by the
response on this small group (mailing list) even so far in a short
time.
I will be delighted to discuss the features of contest software with
you in a 1-1 email Jack as you raised some interesting points.
However let me leave 2 such points on the list for the consideration of
others ...
I see two major structural components as key to whether a large number
of contesters will adopt a particular application:
1) Contest event configuration flexibility:
I would advocate a high percentage of effort go into allowing the user
to easily but flexibly define the contest logging parameters for as
wide a range of worldwide events as possible. This means significant
options for setting the exchange info to be passed and logged, the
supplementary information that is used (e.g. databases, prefixes, zones
etc,) and the scoring scheme upon which the event is based. These 3
sets of parameters vary in all sorts of combinations for events large
and small, national and international, past present and future. To
aid usability, I would suggest that standard template settings for the
major contest types be definable, loaded at start-up and therefore
sharable/extendable by users/contest organisers!
2) Input method for logging contacts in real time
Here things need to be as slick as possible but different contest
operators prefer different approaches as being slick! So again I
plead for maximum flexibility! There are 2 fundamental approaches ...
A) have one entry field and let the machine figure out what data is
being entered at any particular time (TacLog uses this sort of approach
as did a contest logger for Mac many years ago from an HB9 developer).
B) have separate fields per data item and a slick way (SPACE & Enter)
for moving between them. The advantage of this latter approach is that
it enables information to be fed back to the operator in real time as
each character of a data item is typed (SD adopts this approach).
Hence as different OPs even in the same team using the same system in
an event may prefer different styles of input, my panacea would be to
see both basic approaches implemented and selectable by Tabbed window
panes (like MLDX does). People could thus select their preferred
method as they take the chair to operate :)
Thanks guys for indulging me in this discussion.
73,
Jonathan G0DVJ
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