[Elecraft] Analysis of a CW COMMUNICATION
Tony Estep
esteptony at gmail.com
Sat Nov 2 21:20:30 EDT 2019
On Sat, Nov 2, 2019 at 6:44 PM EricJ <eric.csuf at gmail.com> wrote:
> ...At 45 wpm, most ham ops need you to send your call three times or
> more...
>
===============
Yeah, it's pretty obvious that sending a call faster and more times isn't
an automatic way to improve end-to-end communication -- you could send it a
lot of times at 100 wpm and work nobody. There's a tradeoff between the
time it takes to send your call, and the probability that the other guy
gets it correct. There's an optimal point on this curve.
Most of the players in DX pileups send at a speed under 30 wpm; the DX
station tends to set the pace. After you participate in thousands of
pileups you recognize that the consistently successful DXers have a lot of
skillful strategies for getting their call through, and sending faster is
not one of them. Neither is sending your call more than twice, max.
DXpeditioners who have been on the other end will attest that there's very
little likelihood of a guy sending at 40 or above having his call copied
among the screaming, howling pile.
Tony KT0NY
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