[Elecraft] K3 audio artifacts
David Cutter
d.cutter at ntlworld.com
Wed Nov 19 03:39:58 EST 2014
Does it go away if you switch in some RF attenuation?
David
G3UNA
----- Original Message -----
From: "Vic Rosenthal 4X6GP/K2VCO" <k2vco.vic at gmail.com>
To: "Elecraft Reflector" <elecraft at mailman.qth.net>
Sent: Tuesday, November 18, 2014 12:27 PM
Subject: [Elecraft] K3 audio artifacts
>I know I might be beating a dead horse, but my recent experience in big,
> noisy pileups has made this problem stand out.
>
> The t/r transitions in QSK and semi-QSK CW when there are nearby strong
> signals make a horrible racket -- enough to make me turn down the volume
> when sending, which negates the utility of QSK, of course.
>
> Although the QSK is smooth and quiet on a quiet band, this is not the
> case when there are strong signals around. Here in 4X the EU signals can
> be super-strong, and in recent FT4TA pileups, the banging and crashing
> around my sidetone made operating sheer torture.
>
> Yes, I am using QRQ mode (I listen to the DX on the subrx and the pileup
> on the main so as to make this possible) and New QSK. It doesn't matter.
>
> The problem is as bad or worse in 'simplex' operation when numerous
> stations are calling a DX station on the same frequency.
>
> I understand that this is caused by the limitations of the synthesizers.
> But I have discussed with Wayne and Lyle the possibility of changing the
> RX muting function, which would slow down the QSK but at least make it
> quiet. Fast QSK is worthless if I have to turn down the audio to protect
> my eardrums!
>
> This would do a huge amount to increase the operating pleasure of
> serious CW operators. The feature could be optional so those who like to
> ragchew at high speed in QRM-free spots could turn it off.
> --
> 73,
> Vic, 4X6GP/K2VCO
> Rehovot, Israel
> http://www.qsl.net/k2vco/
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