[Elecraft] K3 Problem
Lu Romero
lromero at ij.net
Sun Oct 28 09:46:17 EDT 2012
Yes, I also agree that CMP 30 is a bit much. On my rig, the
"open ragchew wide dynamic range" setting is 18 and the "in
your face contest compression punch" setting is 24. Any
more than 25, and you start to reach the point of
diminishing returns in inteligibility. I use the Yamaha
Boomset here, so other mike's milage may vary.
Also, pay attention to the mic level setting, which is also
important. Both settings interact grately. Set the mic level
first, then add CMP to the mix. Not the other way around.
You shouldnt be afraid to light up all the lights on the
right side of the meter consistently with the last light
flickering with mod peaks. This is really an amazingly
clean audio chain we are working with. But as in everything,
too much of a good thing is often detrimental.
IMO, K3's audio processing chain seems to like consistent
input levels (still wish we could have attack and decay
handles for CMP, Lyle!). The more consistent the input, by
close talking, by keeping control of your voice, even if it
is a P5 pileup, by managing the overall gain of your audio
chain, and by keeping external noise down, the more
modulation density you will get from this radio without
sounding like something from Guns and Roses record.
Lu - W4LT (currently /HK3)
K3, K1, P3
==================================
Message: 3
Date: Sat, 27 Oct 2012 09:43:29 -0700
From: David Gilbert <xdavid at cis-broadband.com>
Subject: Re: [Elecraft] K3 Problem
To: elecraft at mailman.qth.net
Message-ID: <508C0F31.9060807 at cis-broadband.com>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Include me in that sentiment. I have several times
monitored my audio
while adjusting the compression. CMP=20 gives great audio
quality and
CMP=25 gives great contest audio. CMP=30 generates
significant audio
artifacts without any better intelligibility. In my
opinion, CMP above
30 merely adds trash to the bands.
73,
Dave AB7E
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