[Elecraft] Regarding the K3 and high QRN levels
ve7xf
ve7xf at dccnet.com
Fri Jul 9 07:23:16 EDT 2010
>The K3 noise blanker can be either IF (analog) based or DSP
based (or both).
>A Noise Blanker does exactly as the term says, it creates a
"hole" in the
>signal path for the time of the noise - if the holes are
too big,
>distortion of the received signal will take place - how
aggressive those
>'holes' are depends on the settings used, and those
settings are under
>control of the operator.
I understand NB 'width' and 'depth' controls (for lack of
better terms) on other radios, so I know what's happening as
I adjust them.
I am, however, confounded by the K3 settings - which one is
'wider'?, which one is 'deeper'? Increased or decreased
effect with advancing numbers?
Am I overooking something in the manual?
An explanation would relieve some of my frustration with the
K3.
Then we can work on the keyed PTT and the reverse CW.
VE7XF
More information about the Elecraft
mailing list