[Elecraft] K3 programming - Text decode

Joe Subich, W4TV lists at subich.com
Fri May 22 10:34:15 EDT 2009


> How does one connect N1MM Logger to the K3 so you can execute a 
> pre -recorded memory in the DVR from Logger, it will be nice option.

You will need to write custom macros in N1MM Logger using the 
{CAT1ASC ...} and {CAT2ASC ...} commands.  Typically that would 
be {CAT1ASC SWT21;} to play message 1 on Radio 1 or {CAT2ASC SWT39;} 
to play message 4 on Radio 2. 

73, 

   ... Joe, W4TV 
 


> -----Original Message-----
> From: elecraft-bounces at mailman.qth.net 
> [mailto:elecraft-bounces at mailman.qth.net] On Behalf Of Gordan Hribar
> Sent: Friday, May 22, 2009 5:38 AM
> To: elecraft at mailman.qth.net
> Subject: Re: [Elecraft] K3 programming - Text decode
> 
> 
> Hi,
>  
> How does one connect N1MM Logger to the K3 so you can execute a 
> pre -recorded memory in the DVR from Logger, it will be nice option.
>  
> 73,
> E72X-Gordan
> 
> --- On Fri, 5/22/09, Julian, G4ILO <julian.g4ilo at gmail.com> wrote:
> 
> 
> From: Julian, G4ILO <julian.g4ilo at gmail.com>
> Subject: Re: [Elecraft] K3 programming - Text decode
> To: elecraft at mailman.qth.net
> Date: Friday, May 22, 2009, 11:05 AM
> 
> 
> 
> 
> 
> Leigh L. Klotz Jr WA5ZNU wrote:
> > 
> > I recommended a while back that there be a mode where the RX text 
> > comes
> > back as the TX text command in 16-byte packets (which I 
> think is the max 
> > for the KY send command.
> > 
> >  KYCQ CQ DE WA5ZNU;
> > 
> > You might take a peek at the Python library I did; also, I 
> have plans 
> > to
> > update it to use the fldigi rig.xml format instead of 
> hard-coding the 
> > commands.  A Ruby interpreter for the fldigi rig.xml format 
> would be nice.
> > 
> > Leigh/WA5ZNU
> > 
> > 
> 
> You wouldn't want to wait for 16 characters before getting 
> the text back in CW.
> 
> Actually the KY command can accept up to 24 characters but 
> you have to poll the status. If the buffer is empty you can 
> send 24, if it is part full you can send (I think) 6 characters.
> 
> I have tried using TT1 but it was not reliable because it is 
> possible for the text stream to include characters that look 
> like responses to other commands. Wayne has stated that a 
> command to allow a program to get the received text in a more 
> structured manner will be available. I decided it's easier to 
> wait for that than try to work around it.
> 
> By the way, Leigh, did you or Dave manage to look in to why 
> Fldigi for Windows 3.11 hangs when using my k3.xml file that 
> works fine with every previous version?
> 
> -----
> Julian, G4ILO. K2 #392  K3 #222.
> http://www.g4ilo.com/ G4ILO's Shack    
> http://www.g4ilo.com/kcomm.html KComm for Elecraft K2 and K3  
>  http://www.wota.org.uk/ Wainwrights On The Air 
> 
> -- 
> View this message in context: 
> http://n2.nabble.com/K3-programming---Text-decode-tp2954806p29
56196.html
Sent from the Elecraft mailing list archive at Nabble.com.

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