[Elecraft] DSP and IF Filters
Guy Olinger, K2AV
olinger at bellsouth.net
Sat Jun 20 18:54:29 EDT 2009
A precise definition of what you mean by "atmospheric noise"? And were you
talking about effectively "rolling off" higher frequencies or were you
talking about cancellation?
One definition of "atmospheric noise includes both close and distant
lightning static or QRN, including from another continent.
In all my years I have never seen a verified reduction of signal-to-noise
from QRN that didn't amount to reducing bandwidth, which still works no
better now than it did in 1955.
Careful work with levels and SNR always exposes the truth from "sounds
better". Sounding more "pleasant" does not mean you will communicate better
in a contest. You'll just feel better doing the same thing.
Not that I haven't been listening and hoping all that time. PLEASE, PLEASE
don't prove me wrong!
73, Guy.
----- Original Message -----
From: "Ron Edmon" <ronedmon at gotsky.com>
To: <elecraft at mailman.qth.net>
Sent: Friday, June 19, 2009 10:40 PM
Subject: [Elecraft] DSP and IF Filters
>I have been going through the manual on the K3 trying different combination
> of DSP and IF as well as NR filters trying to reduce atmospheric noise. I
> find the noise level to high pitched which fatigues me after an hour or so
> of listening. I've listened to the "Hear It" external DSP filter employed
> on a friends ten-tec rig and the reduction of atmospheric noise is
> significant (1 "S" unit or better). Shouldn't the K3 DSP filter be
> capable
> of reducing the atmospheric noise to acceptable levels?
>
> Ron, N6SC
>
>
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