[Elecraft] Summary K2 What mods during assembly?

W7BRS k3user at w7brs.com
Sun Jan 4 00:35:53 EST 2009


Thanks everyone, on both sides of the Pond.  Let me quote part of what I 
wrote.

On Sat, 3 Jan 2009, W7BRS wrote:
> [..] But browsing the Elecraft 
> website for the copious mods out there for the K2, I began to wonder if there 
> was better sense in putting in _some_ of the critical/important mods to the 
> RF/FP board during initial construction.

I was trying but failing to zero beat on "mods".

I differentiate a mod from an option.  An Option, in my book is first an 
Elecraft accesssory with a Elecraft Part #.   Prime Grade A Option. 
That's just my twisted logic.

Next in line under Option I could accept a User-designed board/procedure 
that adds capabilities and functionality.  Again, a reproducable change 
that comes in the form of a product, board, or well tested procedure that 
adds functionality or capability.

After that the word Option dissolves into a muddy sense of whatever you 
like.

Now, a Mod, to me is a modification, a hack (good sense of the 
word), a kludge (crufty sense of the word), work-around for a known 
problem and as a side effect may provide a simple benefit but above 
all else is not an Option. The only benefit expected minimally is to 
resolve a performance or technical issue with the Stock K2 or Official K2 
Option.  The target of a Mod is the K2 or any of the K2 Options.

As far as Mods go, I think Don cleared up that all the Mods are already in 
the Kit.  I think that answers the main question I had. There are some 
Mods I've been told about that I will double-check on when I get the kit.

I will check out the Rework Eliminator as a possible First Option.

Thanks again,

-jeff



More information about the Elecraft mailing list