[Elecraft] Summary K2 What mods during assembly?
W7BRS
k3user at w7brs.com
Sun Jan 4 00:35:53 EST 2009
Thanks everyone, on both sides of the Pond. Let me quote part of what I
wrote.
On Sat, 3 Jan 2009, W7BRS wrote:
> [..] But browsing the Elecraft
> website for the copious mods out there for the K2, I began to wonder if there
> was better sense in putting in _some_ of the critical/important mods to the
> RF/FP board during initial construction.
I was trying but failing to zero beat on "mods".
I differentiate a mod from an option. An Option, in my book is first an
Elecraft accesssory with a Elecraft Part #. Prime Grade A Option.
That's just my twisted logic.
Next in line under Option I could accept a User-designed board/procedure
that adds capabilities and functionality. Again, a reproducable change
that comes in the form of a product, board, or well tested procedure that
adds functionality or capability.
After that the word Option dissolves into a muddy sense of whatever you
like.
Now, a Mod, to me is a modification, a hack (good sense of the
word), a kludge (crufty sense of the word), work-around for a known
problem and as a side effect may provide a simple benefit but above
all else is not an Option. The only benefit expected minimally is to
resolve a performance or technical issue with the Stock K2 or Official K2
Option. The target of a Mod is the K2 or any of the K2 Options.
As far as Mods go, I think Don cleared up that all the Mods are already in
the Kit. I think that answers the main question I had. There are some
Mods I've been told about that I will double-check on when I get the kit.
I will check out the Rework Eliminator as a possible First Option.
Thanks again,
-jeff
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