[Elecraft] K3 Birdies
Joe Planisky
jplan at jeffnet.org
Sat Feb 21 00:05:08 EST 2009
I'm not suggesting that it would be possible to calculate a solution,
but rather provide audio feedback to a program so it could do what I
do: listen for a tone, adjust the shift until it disappears, tune up
(or down) to the next 100 Hz segment, adjust the shift, repeat until
you hit a segment with just noise. (I'm also not proposing that it
scan the whole band looking for birdies. I'll do that. But when I
find one, I'll hit a button that says 'take it out'.)
73
==
Joe KB8AP
On Feb 20, 2009, at 7:21 PM, David Gilbert wrote:
>
> Personally, I don't think that's going to be likely. The birdies
> don't all tune in the same direction, and they all aren't in the
> same position relative to a 100 Hz boundary. As a result, some
> birdies are best removed by a shift in one direction, and others by
> a shift in the other direction. Birdies near a 100 Hz boundary
> (i.e., 14174.101) often require both ... a shift in one direction
> for one 100Hz segment and in the opposite direction for the adjacent
> segment, but even that generalization is not always optimum.
>
> Since the birdies are mixer products of UHF harmonics and their
> strength varies from rig to rig depending upon cable placement, I
> don't think it's going to be very practical for the software to try
> to know what generated a birdie on any particular frequency in order
> to decide how best to remove it.
> For me, I'm just glad to be able to remove them manually.
>
> 73,
> Dave AB7E
>
>
> Joe Planisky wrote:
>> I agree, the "birdie-be-gone" feature seems to work quite well at
>> removing fast tuning birdies within the limitations of its current
>> implementation. I hope there will eventually be software commands
>> to allow the process of removing a birdie to be automated. It's
>> not hard, just a little tedious.
>>
>> 73
>> --
>> Joe KB8AP
>>
>>
>>
>>
More information about the Elecraft
mailing list