[Elecraft] K3 Hardware
K9ZTV
k9ztv at socket.net
Thu Feb 19 15:20:18 EST 2009
I was always taught the rule is . . . "finger-tight" not "wrist-tight."
The two are distinctly different.
73,
Kent K9ZTV
Bill W4ZV wrote:
>
> Ron D'Eau Claire wrote:
>
>> When opening the K3, sometimes you will find that a screw, particularly
>> one
>> of the countersunk case screws, that seems to have gotten tighter on its
>> own. That is usually because tightening the other screws holding that
>> panel
>> shifted it just enough to bind on one of the screws you already tightened.
>> When you encounter a screw that seems too tight, first try to loosen the
>> other screws holding the panel or assembly. Normally you'll find that the
>> "tight" screw has loosened up after you loosen some of the others. There
>> are
>> notes about that in the current assembly manuals.
>>
>>
>
> I have a bad habit of over-tightening screws! If you ever do this and/or
> strip the slots in a screw, loosen all the other screws as above (hopefully
> you don't have more than one!) and then slightly rotate the panel itself
> counter-clockwise. In every case where I've had a screw stuck that I
> couldn't start with a screwdriver, this loosened it enough to allow removal.
> I'm trying to be especially careful now but I like to snug my screws for RF
> purposes (especially the one by the handle toward the front panel). Since
> I've now built 3 units I have a supply of spare countersunk case screws that
> seem especially prone to "camming-out" by a heavy hand so I always replace
> the stripped screws.
>
> 73, Bill
>
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