[Elecraft] K3 Extreme sig mod
Brett Howard
brett at livecomputers.com
Sun Aug 30 13:51:53 EDT 2009
I don't understand the fear of menu items. Honestly care not either
way but I know a few people who simply wanted to be certain that the
software saw the mod. Perhaps say it sees it on the first power up.
But that would require that you update the firmware before putting the
mod in place and would probably require more code than a menu item.
I'm just trying to come up with options ideas and solutions to a
problem that many would like confirmation. However there are always
those who would rather do nothing than think of new ideas. In the US
we call these people senator.
On 8/30/09, Radio Amateur N5GE <n5ge at n5ge.com> wrote:
> On Sun, 30 Aug 2009 10:17:38 -0700, Brett Howard
> <brett at livecomputers.com> wrote:
>
> In line:
>
>>Dmm doesn't provide assurance that you have the right points. I
>>personally wanted assurance and so I used my k1 a dummy load and my
>>dmm to test.
>
> That's a good way to test, but why load the menu and precious firmware
> bytes up with that kind of stuff?
>
>> I think there are others who would appreciate assurance
>>that the mod is in place correctly and don't want to hook a
>>transmitter directly to their receiver.
>>
>
> Wow! Are there really folks dumb enough to do that???
>
> I say; Let the modifier beware!
>
> [snip]
>
> Tom, N5GE
>
> n5ge at n5ge.com
> K3 #806, K3 #1055, PR6,
> XV144, XV432, KRC2,
> W1 and other small kits.
> http://www.n5ge.com
> http://www.swotrc.net
>
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