[Elecraft] SDR UI

Dale Boresz dmb at lightstream.net
Tue May 22 12:16:14 EDT 2007


If an SDR radio needed to be tuned like a radio with a knob-based 
user-interface, then tuning via any kind of computer interface would (to 
me) be a chore, and at the very least, not much fun.

However -- if you've ever used the PowerSDR console with either the 
SDR-1000 or the SoftRock, then you know that having the ability to see 
many signals in the panadapter, well outside of the current filter 
bandwidth, and being able to click on any one of those signals and have 
it immediately centered in your passband (in the case of a cw signal) is 
a fantastic way to operate. The most direct way to do that is via a 
simple mouse click. Fine-tuning around that point is easily accomplished 
via the mouse wheel (on which you'd already have your hand), or an 
actual knob connected to the computer via a USB port.

Operating an SDR (Software *defined* radio) radio with a high-resolution 
panadpator display is vastly different than operating a Software 
*controlled* radio, or a 'standard' radio with knobs and switches. 
Remember, without a panadapter, you have to hear a signal in order to 
find it. With an SDR radio, you'll *see* stations well before you hear 
them -- and hearing them is a single mouse-click away.

Fun stuff, these panadapters!

73, Dale
WA8SRA
K2 S/N: 3039


Craig Rairdin wrote:
>>> Flex 5000:  GREAT specs, zero radio-ness.  One method of "tuning the
>>> band" is to use a "hand tool" (like you use on a pdf file) and you
>>> "pull" the band across your display (like Goole Maps).  Very, ummmm,
>>> different.  User interface (tactile) is all but lacking.  
>>>       
>
>   
>> Just get three of those sexy USB knobs. There should be a way to bind  
>> them to the various knob-functions in software.
>>     
>
> This is one of the problems I have with the whole SDR concept. I don't quite
> understand the attractiveness of a radio where the UI has just been ignored
> or placed onto a device that is not really designed for the task.
>
> It's like they're saying "We're smart enough to do all this great RF design
> but we just can't handle the human interface. (In fact we'll even leave a
> lot of the RF design up to you.)" The PC is a non-optimum (but convenient)
> UI for many of the things we ask it to do. This is definitely one of them.
> When you have to start adding physical knobs and switches it seems obvious
> to me that you're admitting that you're trying to use the wrong tool for the
> job.
>
> For example, I'm a pilot and when I do my recurrent training we don't use
> Microsoft Flight Simulator even though it does an excellent job of
> simulating real flying characteristics. We get inside a big box that has a
> mock-up of a real instrument panel and real flight controls. The designers
> of these devices know that clicking a button with your mouse on a picture of
> a panel isn't the same as pressing the real button on a real panel.
>
> I'm just not impressed with a product that does a half-baked job of UI
> design.
>
> Craig
> NZ0R
>
>   



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