[Elecraft] Rework Eliminators? OK?
Darwin, Keith
Keith.Darwin at goodrich.com
Tue Apr 11 08:25:50 EDT 2006
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Ron said:
Having read many, many posts on this subject, I'm coming to the
conclusion that it's like asking whether someone likes chocolate or
vanilla ice cream best.
*snip*
You will have to decide whether pulling a panel to install a module is
worth adding the rework eliminators. It isn't for me. It definitely is
for others.
P.S. I prefer chocolate ice cream, if that's any help <G>.
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True enough, Ron. IMHO Elecraft should have made the K2 plug & play rig
from the start. It would have increased the cost of the basic unit, but
not by much judging from the small number of parts and the simplicity of
the module header boards.
But, as you say, the actual effort of making the mods is small and for
someone who is a builder at heart, the effort is not really a drawback.
I really like the fact my K2 is fully plug & play. I can add or remove
options at will. I'll put in what I think makes the rig the best. If I
ever sell it (I sell everything) the new owner may want a different set
of options and the rework eliminators makes that simple for them. I
believe resale value of my rig is higher with them there than not.
Fortunately for both of us, the rework eliminators are available. I can
have my plug & play rig and you can have the rig at a lower cost.
... And I'm definitely a vanilla man :-) LOL!
- Keith KD1E -
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