[Elecraft] start with straight key or paddles?
N2EY at aol.com
N2EY at aol.com
Mon May 9 07:22:07 EDT 2005
In a message dated 5/8/05 3:56:50 PM Eastern Daylight Time, jferg977 at aol.com
writes:
> If I ultimately intend to use paddles as most of you appear to be doing,
> why is it a bad idea simply to start with a set? I can understand that what
> I'm really wanting to do is to train my "fist" and ears, but it looks like
> paddles involve somewhat different monkey motions and maybe it would make more
> sense just to buy a set and get on with it.
>
In my limited experience, using a straight key will usually help you learn
the code in a way that other keys won't. I recommend starting out with a
straight key, then moving on to a bug or keyer once you have mastered the code at a
reasonable level.
I wouldn't bother with the MFJ unit. There are freeware programs that do the
same thing. Or you can simply tape-record yourself sending, put the tapes
aside for a week or so, then play the tapes back and see if *you* can copy them.
Another trick is to set up your code-generating software (such as the G4FON
package) to send a known text, then try to send in step with it.
As for the CFO: All the items you buy at this stage are learning tools. You
wouldn't send a child to school with only half the required supplies....
It's a good idea to listen to real live off-the-air code as well as the
machine-generated stuff. Off-air code isn't always perfect - I've known more than a
few new hams who could do good copy from computer-generated code but fell
apart on the "real thing" until they had some exposure to it.
Most of all, remember that what you're learning is a set of skills, not just
one or two, and that it takes a variety of tools to do that job.
73 de Jim, N2EY
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