[Elecraft] EQ Party or Contest?
Kevin Rock
[email protected]
Wed Mar 5 14:01:01 2003
I agree. I normally work people for twenty minutes or more and some for longer. I just completed a QSO that lasted an hour and a half. Very enjoyable. Now I feel I
know that person a lot better than a simple exchange of RST and callsigns would allow. How about we modify the rules for this contest to reflect the QSOs encouraged
annotation?
Kevin. KD5ONS
3/4/2003 11:02:44 PM, "Max Moon" <[email protected]> wrote:
>Rod asks a very good question: is the EQP a Party or a Contest? The EQP
>itself has an identity problem. Rule #1 is, "Object: To work as many other
>Elecraft owners [contest!] and to have fun doing it [party!]."
>
>To make it more mixed up, Rule #8A (there are only 8 rules) says, "QSOs are
>encouraged." But they aren't. It is obvious from the scoring system that
>maximum number of contacts is encouraged, not QSOs (I take QSO to mean
>chatting with somebody, not completing a contest exchange in 40 or 45
>seconds & calling QRZ?)
>
>What about changing the rules next year so EQP can be either a contest or a
>party, or both? One way to accomplish that would be to allow points per QSO
>to keep growing the longer the QSO continues. For example, I have the choice
>of taking my 5 watts and working, in an hour, let's say, 40 EQPers (that may
>be an infelicitous acronym...;-) to get 120 points. And the next hour I
>could have 5 QSOs averaging 8 minutes each and earn the same 3 points per
>QSO plus maybe 3 points per minute of continuing QSO after the first minute.
>Thus, the true "QSOs are encouraged" party operator would receive (3 x 5) +
>3(7 + 7 + 7 + 7 + 7) = 15 + 105 = 120 points (instead of 15 with the current
>system).
>
>It would be like valuing quality as much as, if not more than, quantity.
>Like doing more with less... Why does that sound familiar??
>
>72s,
>Max, k0max