[Elecraft] Field Day Question

[email protected] [email protected]
Fri Mar 8 11:55:04 2002


In a message dated Fri, 8 Mar 2002 11:09:00 AM Eastern Standard Time, Bill Coleman <[email protected]> writes:

> On 3/5/02 8:48 AM, Dave Gingrich K9DC at [email protected] wrote:
> 
> >All that affects, is your ability to claim the 100 bonus points for natural 
> >power. The real biggie (IMO) is the 5x power multiplier, which allows all 
> >batteries and impacts all classes (not just A and B), i.e. No generators 
> >allowed for 5x regardless of power level.
> 
> Gosh, when did they change that? I thought all QRP had a 5x multiplier, 
> regardless.

Been that way for decades. The idea is to get away from
the classic petroleum-product generator energy source.

Wind, solar, hydro, alternative fuels like coal and wood
are all acceptable alternatives. 

Also, the LOWEST multiplier (that is, the highest power) used by an FD group applies to the entire group, even if lower power levels were also used. IOW, to get the x5 QRP multiplier all contacts made by the group must be QRP/non-generator. This changed decades ago, too.

73 de Jim, N2EY

FD since 1968

Grand Poobah, Jug Southgate's Bunch

See QST for June, 1994, page 55.