[EIDXA] pileup simulator
reheinri at rockwellcollins.com
reheinri at rockwellcollins.com
Wed Oct 10 10:09:57 EDT 2012
Interesting discussion. There are many reasons why stations keep calling.
One class is what Alex called "Lids" in Morse Runner. Others are those
that cannot hear the DX-pedition well enough to be calling, but are
anyway. With the pileup they likely cannot hear you responding to them.
Happens to me on 160 and 80M pileups with QSB and other anomalies. I
agree that having a way to keep your hands on the keyboard and perform
radio tuning is important for highest rate. But that may not be the real
driver for the simulator.
This would be a great tool to help you prepare for a DX-pedition. For my
PJ2T travels, I push myself to operate simplex because I know that will be
the contest environment. I would be more like a DX-pedition if I were to
operate split. I can see this as a way for a potential DX-pedition to
learn or even test different tuning processes. (e.g. random tuning, up
the band, down the band, upper bound/lower bound back and forth, strongest
call on the previous frequency, etc.) I find that large DX-peditions are
spreading more and more and it gets difficult for other non-DX-peditions
to operate when 20 kHz is occupied at a time.
Alex is amazing in what he is developing. This is really neat stuff! I
can use it even for my non-rare DX-pedition efforts.
Rick
Joe Hetrick <jhetrick at bitjanitor.net>
Sent by: eidxa-bounces at mailman.qth.net
10/10/2012 08:53 AM
To
EIDXA mailman <eidxa at mailman.qth.net>
cc
Subject
Re: [EIDXA] pileup simulator
Yea, there are a couple other annoyances, though, maybe some of the more
well traveled can confirm this (I don't seem to hear this in pileups as
much as it occurs in the software)
Deaf stations who you call, but, continue to send their own call. It's
enough to make the lack of tuning without a mouse very annoying. I can
work maybe 5 stations, then, have 4 or 5 in a row that
endlessly call, despite me calling them. I know it happens in real life,
but, it doesn't seem to me that I hear it that often. You then have to
give up and change freq *mouse click*..
I see he notes that in the manual. Man, being able to tune the receiver
with L/R arrow keys would be really nice though.
VKN
On Oct 10, 2012, at 8:30 AM, Joe Hetrick wrote:
> Oh man,
> It is awesome. One thing it does that I've missed in
Morse Runner: you can program the F-keys, so, in theory you could simulate
your favorite contest logger layout..
>
> I may need to read the manual more, but, seems you have
to tune with the mouse? Don't like removing hands from keyboard!
>
> VKN
>
>
> On Oct 10, 2012, at 8:13 AM, Tom Vavra wrote:
>
>> from the 10 Oct ARRL contest update bulletin
>>
>>
>>
>> http://www.dxatlas.com/PileupRunner
>>
>> Web Site of the Week - The creator of CW Skimmer, Alex VE3NEA, has come
out
>> with a new and interesting freeware CW practice tool. Pileup Runner is
a
>> simulator of DX pileups. Currently at the beta-testing stage, it is
intended
>> for the DXpedition operators and those who are curious how the pileup
looks
>> and sounds at the DX side. Compared to his popular contest simulator,
Morse
>> Runner, Pileup Runner has an extra dimension: frequency. In this
program just
>> working the callers is not enough. To be successful, you also have to
tune
>> your receiver through the pileup in a smart way. (Thanks, Ed AI6O and
Dennis
>> N6KI)
>>
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> --
> Joe Hetrick
> perl -e 'print
pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
> Your Excuse is: Sales staff sold a product we don't offer.
>
>
>
>
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--
Joe Hetrick
perl -e 'print
pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
Your Excuse is: Budget cuts
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