[EIDXA] pileup simulator

reheinri at rockwellcollins.com reheinri at rockwellcollins.com
Wed Oct 10 10:09:57 EDT 2012


Interesting discussion.  There are many reasons why stations keep calling. 
 One class is what Alex called "Lids" in Morse Runner.  Others are those 
that cannot hear the DX-pedition well enough to be calling, but are 
anyway.  With the pileup they likely cannot hear you responding to them. 
Happens to me on 160 and 80M pileups with QSB and other anomalies.  I 
agree that having a way to keep your hands on the keyboard and perform 
radio tuning is important for highest rate.  But that may not be the real 
driver for the simulator.

This would be a great tool to help you prepare for a DX-pedition.  For my 
PJ2T travels, I push myself to operate simplex because I know that will be 
the contest environment.  I would be more like a DX-pedition if I were to 
operate split.  I can see this as a way for a potential DX-pedition to 
learn or even test different tuning processes.  (e.g. random tuning, up 
the band, down the band, upper bound/lower bound back and forth, strongest 
call on the previous frequency, etc.)  I find that large DX-peditions are 
spreading more and more and it gets difficult for other non-DX-peditions 
to operate when 20 kHz is occupied at a time.

Alex is amazing in what he is developing.  This is really neat stuff!  I 
can use it even for my non-rare DX-pedition efforts.

Rick





Joe Hetrick <jhetrick at bitjanitor.net> 
Sent by: eidxa-bounces at mailman.qth.net
10/10/2012 08:53 AM

To
EIDXA mailman <eidxa at mailman.qth.net>
cc

Subject
Re: [EIDXA] pileup  simulator






Yea, there are a couple other annoyances, though, maybe some of the more 
well traveled can confirm this (I don't seem to hear this in pileups as 
much as it occurs in the software)

Deaf stations who you call, but, continue to send their own call.  It's 
enough to make the lack of tuning without a mouse very annoying.  I can 
work maybe 5 stations, then, have 4 or 5 in a row that
endlessly call, despite me calling them.  I know it happens in real life, 
but, it doesn't seem to me that I hear it that often.  You then have to 
give up and change freq *mouse click*..

I see he notes that in the manual.  Man, being able to tune the receiver 
with L/R arrow keys would be really nice though.

VKN
On Oct 10, 2012, at 8:30 AM, Joe Hetrick wrote:

> Oh man,
>                It is awesome.  One thing it does that I've missed in 
Morse Runner: you can program the F-keys, so, in theory you could simulate 
your favorite contest logger layout..
> 
>                I may need to read the manual more, but, seems you have 
to tune with the mouse?  Don't like removing hands from keyboard!
> 
> VKN
> 
> 
> On Oct 10, 2012, at 8:13 AM, Tom Vavra wrote:
> 
>> from the 10 Oct ARRL contest update bulletin
>> 
>> 
>> 
>> http://www.dxatlas.com/PileupRunner
>> 
>> Web Site of the Week - The creator of CW Skimmer, Alex VE3NEA, has come 
out 
>> with a new and interesting freeware CW practice tool. Pileup Runner is 
a 
>> simulator of DX pileups. Currently at the beta-testing stage, it is 
intended 
>> for the DXpedition operators and those who are curious how the pileup 
looks 
>> and sounds at the DX side. Compared to his popular contest simulator, 
Morse 
>> Runner, Pileup Runner has an extra dimension: frequency. In this 
program just 
>> working the callers is not enough. To be successful, you also have to 
tune 
>> your receiver through the pileup in a smart way. (Thanks, Ed AI6O and 
Dennis 
>> N6KI)
>> 
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> -- 
> Joe Hetrick
> perl -e 'print 
pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
> Your Excuse is: Sales staff sold a product we don't offer.
> 
> 
> 
> 
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-- 
Joe Hetrick
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pack("h*",a6865647279636b604269647a616e69647f627e2e65647a0)'
Your Excuse is: Budget cuts




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